ORIGuide for players in APB
APB is an upcoming massively multiplayer online video game for Microsoft
Windows based in urban sprawls and featuring two sides, Enforcement and the
Criminals. Players may join either the Enforcers or the Criminals, and form
sub-groups in these. The game design is led by David Jones, creator of the
original Grand Theft Auto and Crackdown, and is being developed by Realtime
Worlds.
We will still get the game, but it's annoying that we don't get
apb gold. We would prefer
still being able to rush with a single type of unit. There was always a balance
in the game, but that still didn't do much if we can rush you with a massive
amounts of a single apb
gold. We would rush your base with like 15 of them, throw them underground,
then destroy your base. We would probably lose 5 in the rush.
Instant
teleport isn't anything new. It's been done in in CnC before. For those games,
they put in a delay. You're unit couldn't do anything without apb money for a second or more.
It all depends on the distance you teleported them. The longer the distance, the
more delay. Like if you went from one side of the map to the other, your unit
was worthless for like 15-20 seconds. Also, it was only one kind of infantry
unit that could teleport. If you decide to spy on the tech center of your apb money.
APB: They did
have a superweapon transport device. Was on like a 15 minute timer and only
worked with vehicles. It was also a limited space, so you could buy some apb cash and transport at most,
5 vehicle units. There was no unit delay on it, so as soon as they teleport,
they were active. We would imagine they will implement a timer delay on the
teleportation, short distance only teleportation, or a unit delay. If you can
teleport anywhere you want, with no timer delay or unit delay, it's pretty much
a win in the game. You could not stop apb gold.
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